
The floors in a location can all look the same, but missions with a high number of floors can change to a different (though not out-of-place) look after a while. Familiar Pokémon are found in a variety of locations: forests, caves, mountains, icy caverns. The game is well presented with the expected bright cartoony style. Soon you have formed a rescue team, which is lucky for the occupants of this world as more and more Pokémon are getting themselves into trouble. Finding yourself as a Pokémon is understandably startling for your character, but before you have a chance to look in to what's happening you and your partner are rushing off to rescue Caterpie.

The story sees you as a human who wakes up one morning as a Pokémon - which Pokémon depends on your answers to a quiz upon starting a new game you also pick a partner who will join you for the duration of the adventure. The DS additions are useful, but not essential to enjoy the game. GBA positives are a larger single screen (rather than displaying two smaller ones) and a cheaper price. Here it can obscure the action, but it would be a stretch to say it is a big problem. The map appears on screen as you explore the floors in the game whereas the DS can place it on a separate screen.

Compared to that this single-screen edition has five unique Pokémon (likewise Blue has its own exclusives), requires a bit more menu entering and lacks touchscreen functionality. Multiple versions of Pokémon titles is something that has been happening since the beginning, but what was unusual about this game was that the Blue version was released on the DS. This game was also available as Pokémon Mystery Dungeon: Blue Rescue Team (also now on the Wii U eShop in Europe).
